Turn each hexagonal tile until its meadow, grove, field and hamlet edges meet the land beside it, and wake a sleeping valley. Streams and cart roads must join up; match all six sides for a perfect tile and one more tile in the stack. 210 vales across ten regions, each adding a rule: wisp lanterns, fey rings, ruins under fog, mines, harbours, windmills and hearth fires. A Daily Vale and an endless Wander wait beside the campaign. Calm and untimed, with free undo.
The game is a relaxing hexagonal tile-placement puzzle where we rotate and arrange landscape tiles to create a connected valley of meadows, forests, fields, villages, streams, and roads.
Rotate each hexagonal tile until its edges match the neighboring landscape. Connect streams and cart roads, and try to match all six sides of a tile perfectly to earn an additional tile.
The main goal is to build a harmonious landscape by correctly connecting different terrain types and completing as many vales as possible across the ten regions.
Yes! As we progress through 210 vales, each new region introduces additional rules and features, including wisp lanterns, fey rings, hidden ruins, mines, harbours, windmills, and hearth fires.
Yes! We can enjoy individual puzzles through the Daily Vale or spend more time exploring the endless Wander mode. Since there are no timers and undo is always available, we can play comfortably at our own pace.