It is after midnight at the lost-and-found counter on platform 4. Every lost thing is one small, satisfying job: unscrew a radio's service panel, peel the stickers off a suitcase, wipe the dust from a photograph, sort a spilled purse, shred the old forms, stamp the consulate papers. Finish the job and the luggage tag tells you whose it was, one line of their story at a time. Each night is a world to build. Spend your tips on the station itself, five things per night with three levels each: the platform lamp, the long bench, the station clock, the sign, a fern in a tin. Build it all and the next night opens. Twelve nights, 36 story jobs, a case that is the same for everyone every day, and twelve keepers to unlock as you play, from the night clerk to Professor Hoot the owl and Bruno the bear. No account, no timers, no pressure: the counter waits for you, and your progress is saved.
The game is a cozy, casual puzzle and simulation game where we work at a late-night lost-and-found counter, completing small tasks to identify lost belongings and uncover the stories behind them.
We complete satisfying hands-on tasks such as repairing radios, removing stickers from suitcases, cleaning photographs, sorting spilled belongings, shredding documents, and stamping papers. Each completed task reveals the owner's identity and a little piece of their story.
Yes! We can use the tips we earn to upgrade five different station features each night, including the platform lamp, bench, clock, sign, and fern. Each feature has three upgrade levels, and completing the station unlocks the next night.
Yes! There are 12 nights to complete, featuring 36 story-based jobs and 12 unlockable characters called Keepers, including the night clerk, Professor Hoot the owl, and Bruno the bear.
Absolutely! The game has no timers, account requirements, or time pressure. We can complete tasks at our own pace, take breaks whenever we want, and return later because our progress is automatically saved.