Every tile is a domino: pips from 1 to 6 on top, one of five magic symbols
below - star, moon, heart, bolt or clover. Before each move two dice are cast:
a number die and a symbol die. Only tiles matching the number OR the symbol may
be moved, and those light up.
You decide how far a tile travels. Tap a glowing tile and numbered targets show
every field it can reach - stop early to set up your next pair instead of always
sliding to the wall. When a moving tile comes to rest next to a tile with the
same pips or the same symbol - above, below, left or right - both dissolve.
Tiles shift after every clear, and a tile that slides next to a matching partner
clears as well, triggering chain reactions that multiply your score.
120 levels across 8 worlds introduce joker tiles, bombs, ice, arrow tiles,
chained tiles, keys and locks, portals, colour shifters and spinners. The
built-in assist fades out world by world, so you learn the rules before the game
stops helping. There is also a daily puzzle with the same board for everyone and
an endless mode for high scores.
Never a dead end: if no pair can be formed any more, the runes rearrange
themselves. If no move is possible, the dice are rerolled for free.
Available in English and German.
Roll the dice to determine which tiles can move, then slide a matching tile into position to clear pairs and create chain reactions.
The main goal is to clear the rune tiles by matching their pips or symbols while earning as many points as possible.
The game features tactical sliding puzzles where you must carefully position domino tiles to create matching pairs and chain reactions.
Yes. The game becomes more challenging across 120 levels and 8 worlds by introducing special tiles and mechanics such as bombs, ice, portals, keys, locks, and spinners.
Yes. Besides the main 120-level campaign, the game includes a daily puzzle and an endless mode for players who want to keep improving their scores.