In this game, two players are fighting each other by alternately performing randomly generated button/key-combos. When combos are successfully performed, the executing player pushes the other one back. Once a player is pushed to the edge of the fighting-platform, the attacking player gets the opportunity to perform a hard (long) finisher-combo. If succeeded, the player wins. Otherwise, the other player can counter with a slightly easier (shorter) combo to turn the tide and get back into the game.