Command three Wardens against a raid where every enemy strike is revealed before it lands. Shove raiders into rocks, chasms, or each other while defending the village’s ward-stones. Warden’s Writ is a tactical game with no dice, where every raider shows its intended attack, and your turn is your response. Complete seven fights to earn a writ, choosing a new rule after each battle that changes how the rest of the run plays out rather than simply increasing your stats. Explore 30 named roads across three regions, progressing from easier to harder challenges. Master three unique Wardens: the Blade, who strikes and shoves; the Bow, who shoots in a line; and the Book, which binds, pulls, and wards. Hold the stones, rout the raid, or seal the seams to achieve victory. Every fight is designed to be winnable from the start. Undo moves, pause your run and return later, and play without a timer using mouse, keyboard, or touch controls in portrait or landscape mode.
We command three Wardens and respond to enemy attacks that are revealed before they happen. Position your Wardens, strike or shove raiders, and protect the village’s ward-stones.
The game is a tactical strategy game focused on planning moves, positioning units, and countering predictable enemy attacks.
The main goal is to survive each raid by protecting the ward-stones, routing the raiders, or sealing the seams while completing a series of challenging fights.
Yes. The game features 30 named roads across three regions, progressing from easier encounters to more difficult battles with new rules and tougher tactical situations.
Yes. After each fight, you choose a writ that adds a new rule for the rest of the run, allowing different runs to develop in different ways.