Fly into a monster and you play by its rules. Hurl it like a living bomb, leap into the next one and chain your way through 30 stages in three worlds.
Six bodies, six rules:
- Bull: runs hard and smashes cracked walls.
- Frog: hops over acid pits.
- Beetle: walks across spike floors.
- Mage: blinks through iron bars and crosses pits.
- Golem: slow and heavy, crushes steel blocks and presses the plates that open laser gates.
- Crown Boss: shielded until a hurled body blows the shield away. Take it over to win the stage.
Every body overloads. Cracks spread, the glow turns red, and after about five seconds it is hurled forward by itself, so keep moving. Throw it yourself at the right moment: the blast breaks cracked walls and the Crown Boss shield (a Bull or Golem blast breaks steel too) while your spirit leaps into the next body. Out in the open the spirit lasts only about two seconds, and the window gets shorter in every world.
Each stage has one goal: reach the exit portal, collect every energy crystal or capture the Crown Boss. Earn up to three stars: clear it, beat the par time and never lose your spirit in the open. The first three stages teach everything without a single word. Your progress is saved.
Yes. Each body has a different ability, including smashing walls, crossing hazards, blinking through barriers, breaking steel, and activating pressure plates.
Yes. You progress through 30 stages across three worlds and encounter six different body types with unique mechanics.