The 120 puzzles are spread over six rooms of a cosy house in Purrville. The workshop has cushions that make the kitten sit down mid-run, the kitchen has rugs that steer it round corners, the attic has cat flaps that pop it out on the other side of the room, and in the garden a little sister joins in and runs alongside with her own yarn. Up on the rooftops every trick comes back at once.
Each solved room adds a stripe to a scarf. Twenty stripes finish a scarf for one of the town’s residents, from Bunkin the baker to the old clock tower. A Daily Ball brings one extra room every day, the same for every player. Clear a room without undoing a move to earn three stars.
This is a puzzle game where, playing as a cat, you must use a piece of string to cover all the spaces on the game board.
This is a puzzle game involving thinking and attentiveness.
For fans of fast-paced puzzles and solutions that aren't always easy