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This is a procedural generated racing game, my second Unity game. The city and circuit is generated in runtime in a pseudo random process so there is a infinite amount of circuits :) . The city is based on Bartek Drozdz everyday3d blog.
For now is just a race against time and two AI cars. You only have 70 seconds to do a lap in the circuit.
Use the Arrows to steer, accelerate and brake.
Space bar to handbrake.
Use the menu to generate a random map or insert a seed number and generate a specific map.
If you get out of the road you will be ported back to the last checkpoint in 7 seconds.