A pirate, a debt and far too much gunpowder. Cross hostile islands, collect weapons dropped by enemies and recover your ship. Move, double jump, shoot and build your way through the campaign, then spend saved doubloons on permanent upgrades. Boss attack warnings help you decide when to jump or move out of danger. The first island offers more time to read its boss warning and a longer recovery period after taking damage. Explore ten islands, collect fifteen different weapons and use the workshop to develop your ship between attempts.