cards, a deck and a discard pile: play any open card one higher or one
lower than the top of the pile - Ace and King meet, so K, A and 2 follow
each other. Covered cards turn over as soon as you free them. No move?
Take the next card from the deck.
Cards played in a row build a streak, and every card in a streak is worth
more than the one before. Taking the top card of a peak pays a bonus;
clear all three peaks and the whole deal pays a big one, plus extra for
every card still left in the deck. Each deal gives you one Joker - a wild
card for the pile when you are stuck - and a free Hint whenever you want.
A climb is a run of deals, one after another. Three deals may end with
no moves left; the third one ends the climb, and your total score goes to
the leaderboard. Early deals are gentle, later ones get steeper.
Gold earned on every climb unlocks card backs and felts - looks only, the
leaderboard stays fair. Mouse, finger or keyboard. Six languages.
Yes. Gold earned during climbs can unlock new card backs and table felts, while keeping the gameplay and leaderboard fair.
You play open cards that are one rank higher or lower than the top card of the discard pile. Clearing covered cards reveals new ones and helps you work through all three peaks.