Every battlefield bends the rules: cross a bottomless chasm, fight blind in the fog of Mistwood, survive a forge where every capture explodes, leap through mirror portals, hold a castle for 20 moves, and face the Hollow King on a 9x9 board.
New pieces join the fight: the Mage blinks like a king or a knight, the Dragon flies like a bishop or a knight, the Golem stomps over anything, and the Wraith glides through pieces and walls.
Challenge a friend online in Arcane Duel on any battlefield, or play Local Duel on one screen.