Two matching balls that touch become one bigger ball. Two big ones become bigger still, and a pair at the final stage collapses and vanishes. Every level asks the same thing: clear the table.
Moves are limited, so random shots will not carry you — you have to work out what to hit and with what. Three stars go to an economical solution: the optimum for each level was found by search beforehand, not guessed.
Pockets here are not traps but portals. A ball that falls in is not lost — it comes out on the opposite side of the table and keeps going. That is how you reach what a wall hides.
A hundred levels, and nearly every ten of them bring something new: walls, bumpers that throw harder than your shot, mines with a hissing fuse, a third merge stage. There are skins for the balls and the cloth, and a shared leaderboard.
The goal of each level is the same: to clear the table.
Orbipool-Merge Billiards is a billiard table where balls are merged rather than being driven into pockets.
This game is designed for a single player who will progress from one level to a more difficult one.