Total Wreckage
Traffic Jam 3D
Mad Gear Exclusive
Riders Downhill Racing
Burnin' Rubber 5 XS
ATV Quad Racing
City Car Stunt 3
Grand Race
Motor Tour
Rally Point 3
Car Driving Stunt
Real Car Pro Racing
Real GT Racing Simulator
Rally Point 4
Asseto Corsa Traffic Racer
Geometry Vibes X-Ball
Turbo Drift
Traffic Racing
Rally Point 2
Most Speed
Stock Car Hero
Offroad Moto Mania
Grand Extreme Racing
Impossible Bike Stunt 3D
Real Cars: Epic Stunts
Motorbike Racer 3D
Racing Chase
Burning Wheels Showdown
Turbo Moto Racer
Flying Wings HoverCraft
The Racing Crew
City Bike Stunt
Cyber City Driver
Elite Racing
Burnout Drift
SuperMoto GT
Lick 'em All
Real Racing Formula 1
Super Rush Street Racing
Mighty Motors
Formula Speed
Y8 Multiplayer Stunt Cars
Racing Game King
Burnout Drift: Hilltop
Renegade-Racing
Ramp Car Stunts Racing Impossible Tracks 3D
Monster Cars: Ultimate Simulator
X-Trial Racing
Shape Transform: Blob Racing
Rally Point 6
Formula Car Racing Game
Offroad Cycle 3D: Racing Simulator
Highway Road Racing
Super MX - The Champion
Traffic Tour
Cars Arena
Crazy Bike Stunts PvP
Running Letters
Car Wreck
Two Stunt Rivals
ATV Extreme Racing
Racing Empire
Speed Demons Race
Night City Racing
Mr Racer Stunt Mania
V8 Muscle Cars
Draw Car 3D
Drag Racer v3
Racing Horizon
The Great Sperm Race
Highway Rider Extreme
Deadly Pursuit Duo
Need for Speed: History of Racing Games
Most players do not know how important racing games were in video game history. All the way back to the 1970’s when video games were large physical arcade machines, racing games were pushing the limits of what was possible in video games.
In early racing games, developers introduced new game play mechanics like the scrolling levels later adopted in other game genres. First person driving games were also invented early on during the historical racing game era.
The inventions happening within all the emerging car games of the 1980’s brought players even more creative game play mechanics. This is when “radar” was created. The mini map showed the direction of other players. This system to help players navigate continued evolving to support more complex game worlds.
In the 1990’s, Nintendo consoles paved the way for new sub genres of racing games like kart racing. Instead of arcade style racing or racing simulators of the past, these games featured fun power-ups like turtle shells. The wacky power-ups changed how racing games could be played, adding more offensive options to the traditional time challenge of racing.
In the 2000’s, console platforms continued to push the limits of what was possible in racing game worlds. Improved 3D graphics and much bigger open worlds evolved racing games to the next level. Racing could be mapped to city streets in open worlds. The large worlds in turn opened the door for shortcuts that were not possible since the arcade era of racing games.
Since the old times, the internet has made racing games a free for all as many genre options are available today. From arcade style, to simulation, 2D side-scrolling, and way more sub genres. Online racing games offer many vehicle types to choose from, like bikes, motorbikes, jet skies, and boats. I would say the sky's the limit, since I think developers will dream up even more new ways to race.