Motor Tour
Nitro Speed
Cyber City Driver
Rally Point 3
Traffic Jam 3D
MX OffRoad Mountain Bike
Racing Go
F1 Super Prix
Rally Point 4
Fever for Speed
Highway Road Racing
Drag Racer v3
Turbo Moto Racer
Asseto Corsa Traffic Racer
Night City Racing
Geometry Vibes X-Ball
Supra Racing Speed Turbo Drift
Burnout Drift
Racing Car Driving Car
Super MX - The Champion
Car Racing 3D
Slot Car Racing
ATV Highway Traffic
Rally Point 6
Bus Track Masters
Sports Bike Racing
Impossible Bike Stunt 3D
Ragdoll Racing: Extreme Downhill
Burnout Drift: Hilltop
Ultimate Bus Racing
GTR Drift
Real GT Racing Simulator
City Car Stunt 3
Burnin' Rubber 5 XS
Gp Moto Racing 3
Horse Racing
Cyber Truck Race Climb
Kogama: World of Race Tracks
Traffic Tour
Drift Racer
Extreme Raptor Racing
Contract Racer
Cycle Sprint
Formula Speed
Rally Point 2
Rollem io
Turbo Race 3D
Most Speed
Motorcycle Racer
Dirt Bike Stunts 3D
Nightmare Runners
Racing Horizon
Grand Extreme Racing
Free Rally 2
Mighty Motors
Circuit Challenge
Stair Race 3D
Traffic Rider Moto Bike Racing
Riders Downhill Racing
Traffic Racing
GT Cars City Racing
Bike Simulator 3D: SuperMoto II
Real Cars: Epic Stunts
AquaPark io
Bike Riders
Puppy Racers
Monster Offroad Trials
Downhill Rush 2 Power Stroke
Neon Rider
Moto Racer
Formula Racer 2012
Formula Car Racing Game
Need for Speed: History of Racing Games
Most players do not know how important racing games were in video game history. All the way back to the 1970’s when video games were large physical arcade machines, racing games were pushing the limits of what was possible in video games.
In early racing games, developers introduced new game play mechanics like the scrolling levels later adopted in other game genres. First person driving games were also invented early on during the historical racing game era.
The inventions happening within all the emerging car games of the 1980’s brought players even more creative game play mechanics. This is when “radar” was created. The mini map showed the direction of other players. This system to help players navigate continued evolving to support more complex game worlds.
In the 1990’s, Nintendo consoles paved the way for new sub genres of racing games like kart racing. Instead of arcade style racing or racing simulators of the past, these games featured fun power-ups like turtle shells. The wacky power-ups changed how racing games could be played, adding more offensive options to the traditional time challenge of racing.
In the 2000’s, console platforms continued to push the limits of what was possible in racing game worlds. Improved 3D graphics and much bigger open worlds evolved racing games to the next level. Racing could be mapped to city streets in open worlds. The large worlds in turn opened the door for shortcuts that were not possible since the arcade era of racing games.
Since the old times, the internet has made racing games a free for all as many genre options are available today. From arcade style, to simulation, 2D side-scrolling, and way more sub genres. Online racing games offer many vehicle types to choose from, like bikes, motorbikes, jet skies, and boats. I would say the sky's the limit, since I think developers will dream up even more new ways to race.