A short incremental about stamping paperwork: one-minute working days, piles of paper, and an auditor who wants his cut. Guide a rubber stamp over the piles; every thump approves the sheets under it and pays. Between days, pin upgrades to the corkboard: a bigger stamp, a second hand, carbon copies. Then the auditor calls: pay up, file late, misfile, or restructure and start again with perks that stay. Drawn like a 1950s magazine cartoon. Free demo; the full game is coming to Steam.
A turn-based game where certain properties are added each day, making it fun.
It’s a great way to take a break from routine tasks and immerse yourself in the lighthearted world of a simulation.
No long deliberations—just stamp the documents as quickly as possible.