Ten Second Band is a time-loop tactics game about a street band that can replay a moment. The Curator has frozen the city and put its moments on display in his Museum of Moments — a rainy market at 08:12, a skate park at 13:05, a neon street at 23:40. Each exhibit lasts just ten seconds. Play the first loop as one musician. Then rewind and play the same ten seconds as another — while your first loop plays along as a glowing echo. Hold a plate with the drummer, slip through the door with the guitarist, ring two bells at the very same moment, strike a final pose on the last beat. In the finale the whole band performs your plan at once — and the frozen moment thaws, the crowd starts dancing. Every exhibit can be solved many ways. Bongo plants a gong that stops shots, lasers and enemies. Riff dashes through guards. Twang hooks enemies into pits and pulls crates onto plates. Fizz launches fireworks, Patch drops a speaker that lures enemies away, Aria sings enemies to sleep, Tempo freezes time in a bubble, Boom blasts cracked walls. Use two abilities at the same moment for a Sync.
Play as one musician for ten seconds, then rewind and replay the same moment as another musician while your previous actions repeat as glowing echoes. Coordinate the band's movements and abilities to solve puzzles and complete each exhibit.
Ten Second Band is a time-loop tactics puzzle game where you control a street band to solve challenges inside frozen moments across different city locations.
The game lets you combine different musicians' actions to create clever solutions. Watching the whole band perform your carefully planned moves at once is satisfying, especially when the frozen moment finally thaws and the crowd starts dancing.
Yes, you must plan movements, coordinate abilities, and use repeated time loops to solve each challenge. You can experiment with different strategies, combine two abilities for a Sync, and discover multiple solutions to the same exhibit.
Yes, every exhibit can be solved in multiple ways. You can experiment with the musicians' unique abilities, such as stopping projectiles with Bongo's gong, dashing through guards as Riff, luring enemies away with Patch's speaker, or freezing time with Tempo to find new ways to complete each challenge.