Renegade-Racing
GT Cars City Racing
Wheel Race 3D
Adventure Drivers
Downhill Ragdoll Brothers
Watercraft Rush
Y8 Sportscar Grand Prix
Car Racing 3D: Drive Mad
GP Moto Racing
Orbit Rushy
Desert Storm Racing
Real GT Racing Simulator
Super Stunt Car 7
Super Racing GT Drag Pro
Deadly Pursuit Balance
Cyber City Driver
Freegear
Heavy Jeep Winter Driving
Burnout Extreme Drift
Car Eats Car: Evil Cars!
Elite Racing
100 Meter Race
Real Racing 3D
Sea and Girl
City Car Stunt
Grand Prix Hero
Tiny Dino Dash
Hybrids Racing
Free Rally 2
Racing Go
Grand Race
Russian Car Driver HD
Crazy Position
Ultimate Flying Car 2
Burnout Drift: Hilltop
Draw Wheels
Asphalt Retro
Downhill Chill
GTR Drift
Formula Speed
Moto City Stunt
Impossible Bike Stunt 3D
Max Fury Death Racer
Most Speed
Moto Road Rash 3D 2
Burnout Night Racing
Island Monster Offroad
Coach Hill Drive Simulator
Highway Squad
Grand Prix Racer
Russian Taz Driving 2
Offroad Racer
Stunt Simulator
NSR Street
Burning Wheels Showdown
Turbo Trucks Race
Car Stunt Driver
Stallion's Spirit
GT Formula Championship
Rally Point 2
GT Ghost Racing
Geometry Vibes X-Ball
SpeedWay Racing
Stock Car Hero
Mud Fury
Turbo Race 3D
Moto Racer
Futuristic Racing 3D
Star Stars Arena
Shape Transform: Blob Racing
Crazy Derby
Water City Racers
Need for Speed: History of Racing Games
Most players do not know how important racing games were in video game history. All the way back to the 1970’s when video games were large physical arcade machines, racing games were pushing the limits of what was possible in video games.
In early racing games, developers introduced new game play mechanics like the scrolling levels later adopted in other game genres. First person driving games were also invented early on during the historical racing game era.
The inventions happening within all the emerging car games of the 1980’s brought players even more creative game play mechanics. This is when “radar” was created. The mini map showed the direction of other players. This system to help players navigate continued evolving to support more complex game worlds.
In the 1990’s, Nintendo consoles paved the way for new sub genres of racing games like kart racing. Instead of arcade style racing or racing simulators of the past, these games featured fun power-ups like turtle shells. The wacky power-ups changed how racing games could be played, adding more offensive options to the traditional time challenge of racing.
In the 2000’s, console platforms continued to push the limits of what was possible in racing game worlds. Improved 3D graphics and much bigger open worlds evolved racing games to the next level. Racing could be mapped to city streets in open worlds. The large worlds in turn opened the door for shortcuts that were not possible since the arcade era of racing games.
Since the old times, the internet has made racing games a free for all as many genre options are available today. From arcade style, to simulation, 2D side-scrolling, and way more sub genres. Online racing games offer many vehicle types to choose from, like bikes, motorbikes, jet skies, and boats. I would say the sky's the limit, since I think developers will dream up even more new ways to race.