Geometry Vibes X-Ball
Real GT Racing Simulator
Italian Brainrot Bike Rush
Formula Speed
Dinosaur Shifting Run
Shape-Shifting
The Racing Crew
Street Car Race Ultimate
Winding Sign 2
Star Stars Arena
Formula Rush
Racing Go
Truck Driver: Snowy Roads
Burnin' Rubber 5 XS
Shoe Race
City Bike Stunt
City Car Stunt 3
Police Chase Real Cop Driver
Burnout Drift: Hilltop
Angry Bull Racing
Y8 Racing Thunder
Speedboat Racing
F1 Super Prix
GP Moto Racing 2
Cyber Cars Punk Racing 2
Circuit Challenge
Grand Extreme Racing
Grand Vegas Simulator
Traffic Jam 3D
Speed Moto Racing
Racer 3D
Real Street Racing
Furious Racing 3D
Monster Truck Speed Race
Elite Racing
Renegade-Racing
GT Formula Championship
Shape Transform: Blob Racing
Bike Stunt: Racing Legend
Bus Track Masters
Car Simulator Racing
Grand City Racing
Russian Taz Driving 2
Water Slide Car Race
Drag Racing Club
Death Chase
Stunt Bike: Rider Bros
Dirt Bike Stunts 3D
Rally Point 2
Wheel Race 3D
Real City Driver
Offroad Prado Ice Racing
Moto-Psycho Madness
Turbo Moto Racer
Turbo Mayhem
Car Parking City Duel
SpeedWay Racing
GP Moto Racing
Flying Wings HoverCraft
Racing Cars
Racing Monster Trucks
Grand Race
Turbo Trails
Gp Moto Racing 3
Deadly Pursuit Balance
Xcross Madness
Cycle Sprint
City Car Stunt 4
Racing Car Driving Car
Mud Fury
Racing: Destruction and Chase
Motocross Racing
Need for Speed: History of Racing Games
Most players do not know how important racing games were in video game history. All the way back to the 1970’s when video games were large physical arcade machines, racing games were pushing the limits of what was possible in video games.
In early racing games, developers introduced new game play mechanics like the scrolling levels later adopted in other game genres. First person driving games were also invented early on during the historical racing game era.
The inventions happening within all the emerging car games of the 1980’s brought players even more creative game play mechanics. This is when “radar” was created. The mini map showed the direction of other players. This system to help players navigate continued evolving to support more complex game worlds.
In the 1990’s, Nintendo consoles paved the way for new sub genres of racing games like kart racing. Instead of arcade style racing or racing simulators of the past, these games featured fun power-ups like turtle shells. The wacky power-ups changed how racing games could be played, adding more offensive options to the traditional time challenge of racing.
In the 2000’s, console platforms continued to push the limits of what was possible in racing game worlds. Improved 3D graphics and much bigger open worlds evolved racing games to the next level. Racing could be mapped to city streets in open worlds. The large worlds in turn opened the door for shortcuts that were not possible since the arcade era of racing games.
Since the old times, the internet has made racing games a free for all as many genre options are available today. From arcade style, to simulation, 2D side-scrolling, and way more sub genres. Online racing games offer many vehicle types to choose from, like bikes, motorbikes, jet skies, and boats. I would say the sky's the limit, since I think developers will dream up even more new ways to race.